(This post is part of a series. I realize that some of it will not make sense without the entire series, so bear in mind, when I’m done, you’ll have posts about Idols, Creature Conversion, Dust and Gems, and Dungeons. I can only post things that are through the testing process, so, please be patient with us while we finalize everything!)
The idols have been significantly overhauled. In addition to the major changes to the whole idol system (idols retained their names and some qualities, but there’s no 1:1 correlation between the old versions and the new), we were also looking at such a wholesale change in the creatures that we knew everyone would want to make at least some changes.
So, we’ve gone with the nuclear option. All idols will be removed and destroyed. (Do not panic! How we make that up to you will be in the next section!)
Here is how the new system works. In order to create an idol, you will need:
- Cores (rarity based)
- Materials (now in only two flavors, “sun” or “moon”)
- Minerals (also rarity based)
Minerals themselves come in two types:
So, for example, in the new system there might be a new Rare Sun Tyr mold, one that would look good on a defender. To make the idol, this mold asks for one common core, four rare cores, two rare (type A) minerals, twelve sun materials, and some amount of gold. A Legendary Moon Tyr would require three epic cores, six legendary cores, five legendary Type A minerals, one legendary Defender mineral, and 110 moon materials.
By the way, a feature of the new system will be that when you dismantle an idol, it will give you back cores that are one level higher in rarity. Dismantle a legendary idol, get mythical cores!
Finally, idols now have both rarity and rank associated with them. A common creature can only use common idols, etc. And your creature’s rank must be equal to or higher than that of the idol you attach to it.
IDOL CONVERSION TOKENS
Once we decided on the nuclear option, it was time to do math. With our calculations, we have taken into account the rarity of the old molds, the number of materials you needed to create old idols, the rarity of the old materials themselves, what you had stockpiled, and more. The result: You will get a pile of idol conversion tokens in exchange for your old stuff. The conversion store will not necessarily have the same number of molds that existed in the original design. The new molds are in many cases more powerful than before.
The store (the general shop will have five tabs after the update, and the conversion tab is the one where you spend conversion currency) will offer all of the components in the new system. Again, there’s no direct correlation between the old system and the new. If you had twenty idols before the change, I can’t say how many idols you’ll have in the new. But we did try our best to ensure that you came out of the change with enough to get the same amount of _power_ (which, again, might not be the same raw number of idols) as before, if not more.
We have been testing the conversion with a small group of actual players, not paid focus groups or company employees. Because we’re still working on the changes, I can’t give you exact numbers. But this is the system you’ll see in the next update.
(Originally posted by Ratatosk the Squirrel)