We are now at the 4th guild clash season and I expect that LOS dev will give us a little feedback of experience on this mode of play at some point.
First of all, I’m in the uprising guild and we are finishing each dungeon season between 20 and 25 rank.
We have faced for the clashs, 3 guilds which around the 10th position and the gap here has been huge. No chance for us to win.
The 4th clash was against a guild from our alliance which ranked close to us in the dungeon (20-30). The game was more interesting because it was closer and it was about strategy and not only power.
Now several questions :
1. How are the matches are set up ? Is it done via a guild ranking which sets pools or is it random on the last season ranking (1-50 : first pool ; 51-100 : second pool and so on)?
2. How is the ranking of a guild done ? Is it the level of players, the ranking in dungeons which is taken into acount ?
3. With the clash loss and wins, is there any adjustment in the ranking done ? If you have lost a lot recently does that make it more likely to draw a weaker guild?
4. Is it possible to include something in the matching to prevent teams playing the same guilds more than once? Perhaps blocks matches that have already happened in the last 5 or 10 clashes?
a) Is it possible to publish on an internet page the guild clash matches on going ? So we know who is fighting who?
b) Is it possible to publish also the results of the each season clashs ?
c) Is it possible to have a post which explain in more detail how the draw are done ?
d) Is it possible revamp the reward to include the fact that a guild has done a wipe even if the guild has lost the matchup ?
If you want the guild clash attractive and interesting, it will be nice to make some adjustments that can make it more fun.