Anyone else find that the lack of a healthy gold economy is somewhat game limiting? I have enough of the various types of keys to open about 150 chests, but it is pointless as I already have enough creature gems to upgrade many of my guys. Opening the chests would just further exacerbate the gold bottleneck. I buy the max amount of diamonds each day from the shop, and spend them all on gold boxes. I play all my various turns in the different game modes. But there is no way for me to possibly keep up with gold costs, which at this stage is a game breaking limitation.
There has to be an incentive to use real currency to support the game, I understand this imperative of course. If a free to play player can max everything in a matter of months, that would be death for the game. I'm ok with the idea that a FTP would take literally years to compete with the whales, but FTP engagement is AS important as the spenders, because the vast predominance of the playerbase of these games will always be FTP, they are what create the environment for the cash whales to flex.
At this point (level 6-7 legends for me), game progression is effectively snail pace and will only get worse as I progress, but the painful part of this is that there is no optimisation route to relieve the gold issue, and so many of the game types become pointless because they in no way lead to gold, just more and more creature gems which are irrelevant. Creature gems HAVE to be the bottleneck to progression else various game systems break down and FTPs disengage and go elsewhere.
Be interested to hear alternate perspectives on this, from FTPs and spenders alike.