Solgard V2

This game is so fun and addicting, but it's becoming clear that it's simply a numbers game, we increase the stats of or characters while the stats of the enemies we face also increase.
The map portion of the game is underutilized and should not be linear. Users should be able to go to other parts of the map to fight other challengers for different prizes. Users will typically lose the fights until their team is strong enough. This will give users goals, instead of simply trying to increase strength numbers of characters while the strength numbers of enemy characters also increase. After winning certain battles, a user’s clan would occupy the space around that area, which they would have to defend from time to time. Users love building empires.
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