There is one (of several) aspects of the hero arena that is maddening to me, and at times makes it feel as though the result of the match was determined before it began: blocking. Now, before I get into it, yes I know this goes both ways, in that I get the benefit of really amazing blocking at times, but also am the victim of it. Just today I had a Hero Arena match that was well in-hand (I should have won) except a rock gonch went on to make 5 blocks in a row, and destroy me. A level 6 rock gonch has a base block chance of 10%. With idols that can be increased some -- my level 6 has 25% blocking. Out of 5 attempts at blocking, my rock gonch should, at best, block 1 to 2 times out of 5 attempts. That is simply statistics at work -- that is the math. (Yes I know it wasn't my gonch I was fighting, but mine is pretty boosted, and most at my level of hero arena will not have a gonch boosted much more than that, if at all). Over the course of a large enough sample size, it should be blocking 1 out of every 4 attempts as per the block chance provided by the developers. So why are we getting 5 out of 5 blocks sometimes on these crazy runs? I can understand Grim Chop and other defensive creatures sometimes doing this, but these overly lucky string of blocks from non-defensive characters, when you have done perfect strategy thus far in a match, is simply aggravating and frustrating. At this point, I would rather not have those crazy blocking runs for either side, and have it based more on the stated percentages as provided by the devs, so that we can plan our strategies accordingly, and not have these bad beats. If we go against a defensive team, we adjust our strategy accordingly, if we go against a non-defensive character or team, then we shouldn't get remarkable defense like 5 blocks in a row.
What are your thoughts? Do you agree or disagree with me?