The I wanted to suggest some changes to the leveling of the Hero Arena Leagues. I have stated it on a previous thread somewhere, awhile back, but with this new "Ideas" section, I thought I'd revisit it. It seems as though changes need to be made to how and when players league-up or down at the conclusion on a season. We find far too many high-powered players are in lower leagues where they don't belong, and players getting forced into higher leagues where they are extremely outmatched. I have learned the system now, and if I play the Hero Arena regularly, I will eventually end up in the Legend League, where I definitely don't belong. I imagine there are many players weaker than me with the same problem. So then I must forcibly lose every round to drop down a league, sitting out the duration of en entire season. It's not fun doing this every other season, so I end up purposely losing for three seasons in a row so that I get dropped down to Expert League I, then I ramp back up and play through three seasons until I get to Legend League, and do it all over again. It's not fair to those in Expert League I, where I am too strong for most all players in that league, but us veterans know, this is the only way to be successful in the Hero Arena.
I suggest you base the level progression (whether a player advances to the next league up, or gets dropped down) based on the strength of your top 4 sprites. Either using the actual level, or the "power" of the sprite. For instance, if you don't have at least 4 sprites that are level 6, you won't get moved into the Legend League, regardless of your end-of-season ranking. Conversely, if you have at least 4 sprites that are level 6, you will never drop below Grandmaster League I. Of course the qualifications for each level need to be sorted out, but this way, at least you can continue to play competitively on one or two levels, and get moved up when appropriate, rather than having to "cheat the system" by purposely losing every other season (or 3-4 seasons in a row as too many of us are doing).
Anybody have thoughts about this or suggestions to improve on this idea?