I'm feeling that the idol mechanics are not appropriate for the game and gameply. I know others have commented about this, but I wasn't sure where to place this post so that people would actually see it.
Firstly, where do you get a hammer? I'm level 14 and have not come across a hammer yet. Althoguh, I am concernced about using a hammer -- what will it cost? Will it destroy my idol? Whill I get anything form it, or will I get to keep my idol intact? There doesn't seem to be any documentation explaining this.
Secondly, idols are faaaaaar too difficult to get for the minor buffs they give you and the apparent permanency of them makes it so you become afraid to use them. For instance, the first mold I got, I made an idol as soon as I could and assigned it to my favorite creature. I am so upset I did this, now realizing how sacred those materials are, especially since it was a low-level idol that didn't give me the buffs I really wanted. Not to mention, I can't remove it now that it's placed since there are no hammers anywhere. At this point I have two other idols made (which again, I wish I hadn't made those particluar ones, but early on, I didn't know), but refuse to place them on creatures for fear of not being able to remove them. In addition, now I have a higher level of mold that is more along the lines of what buffs I want, but I can't make it because I wasted so many materials on the other idols I created.
Please consider changing the mechanics of idols. At the very least, make it so you can move idols from one creature to another without penalty (or losing the idol). Perhaps, get rid of the hammer altogether, since they seem to be completely absent from the game anyways, and allow idols to be moved freely by the user. Secondly, make it clear to users how idols work from the beginning so everyone is on the same page and knows exaclty what they are getting into when they decide to spend their precious materials to make one. I tried to find documentation on idol mechaincs on your website, but there was no clear information anywhere. Third, make materials more readily avalable. I have been playing the underworld levels for about 2 weeks now, and it is soooooo slow going getting materials. I get maybe 1 per round, 2-3 if I'm lucky, and I play everyday mutliple times per day. But when you need hundreds of materials per mold, I'm going to be collecting materials for months before I can build the idols I want and need.
I would appreciate you looking in to and considering changing these aspects of the game.
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