AI in Hero Arena is literally cheating



  • edited October 2019
    Why not ! but for the most part players are making micro decisions during the season: should I stay or should I  go. If you have 6 fights with six loss at the right moment, to say, just above or below the top 100 in LL, two days before the end of a season, people will prefer to go to GM3. Global stats are useless to players because their are just means over a season and fail to capture that their are more or less detrimental series  of loss depending on the moment they occur
  • I see that many players are doing the same choice as me : voluntarily loosing their fights to reach the 250 rank to go back to the far less frustrating and more profitable GM3 
  • edited October 2019
    For me this prove that HA don’t have a         « healthy » gameplay...another unresolved failure in this game among a lot of other unresolved failures. You  said « amateurish », did you ?
  • It's been suggested sooooo many times -- they need a power gating, so if you are above a certain power level, you can't move down.
  • 3 players full Mythical are monopolizing the first three ranks of GM3...a power gating would be useful for sure ! They are lvl 7 to 10. When i see how difficult it has been and continue to be for me to obtain mythical gems, I am very angry and more and more willing to delete this game 
  • Power gating? It would be a good thing. On the other hand I don't mind having a go at higher levels than me (now and then), it's sort of encouraging and motivating to see how powerful your chatacters can become. But it's not the main thing to change. Just program the damn AI to have the same likelihood than other players, or just let real players battle each other in a tournament mode for example...fair and square
  • I had an idea yesterday on the power gating, with a twist. Each tier has a maximum power score you can field for that tier, so even if you have a super strong team, you can't use them because each tier will have a limit. That way players can still move up or down the tiers as before, but a LL player will only be able to use a team with a max combined power score of, say, 20000 in GM3 if they move down.
  • Now their are four three-mythical teams monopolizing the four first places on GM3 AND THEY are 400 points ahead ! 
  • No competition no merit no pleasure no mythical gems for players who can’t spend the money they spent ! UNBEARABLE ! 

  • And I have just had a series of 8 loss out of 8 fight. 
  • No news about the power gating? Or any other changes in HA mode that'd benefit more the players? 
  • There won't be for a while. The new update just rolled out and it's a pretty big one because it includes new creatures and a brand new game mode -- the Blot Festival. All eyes are on that at the moment.
  • edited November 2019
    Last season (still few hours running) i looked into my W/L in HA  i use  DK,TH,GW,RM with 19112 power.
    my goal was to play at least 5 matches per day. (usually during evening hours) some days managed do full ten or more.
    always picked the hard option. used few spare tokens to see how they would affect out comes(if at all).
    Token matches gave me 2/2 result.

    results are as follows:

    W/L ratio: 35/18 (1,94)
    day 1: 4/2
    day 2: 4/1
    day 3: 4/2
    day 4: 10/3
    day 5: 5/7
    day 6: 5/1
    day 7: 3/2

    pretty sure as a casual player i could improve my win % from 51% to 54% just by lvl up VB to 10 and it having both least 5 lvl idols

    But I learned that AI controls enemy comebacks, stack drops, everything.
    the game wants you to spent money one it and it pushes you to do it by making you lose.
    I have played this game for about 1 and half years. now a days game is all about pay to win. well more like pay ALOT to win. if what i read is true i don't see myself spending a penny to this game since there is no point spent 10€ now and then for no factual gain.
  • Tarayun said:

    The AI has buffed combination luck depending on how much points you stand to gain from the fight. Not only that, but the AI knows exactly where creatures will be summoned.

    In one fight it moved a grimchop to where it will need 1 to make a big one, and a bear to a bear above the 2 grimchops and then summoned: BOOM big grimchop and above it a combined bear. Proof that it knows where summons will land.

    In many other cases it would move things and create 4 combinations in one turn. Not joking.

    But the most absurd thing was that it summoned a big cracklehoof out of thin air. There was nothing there, literally nothing and in one summon it just got a big cracklehoof, thats 4 cracklehoofs in a square summoned from nothing.


    Dear developers, is that your idea of balancing the game? The whole 2 moves VS 3 moves was just a distraction from the change you really implemented in the hero arena and thats true cheating AI. So the AI has to cheat to win? Really?

    Anyone with a brain after many arena matches can figure out what I say here is true. So undo this disgusting idea of yours and make arena fair again.

    Down load az screen recorder it can record your game and upload footage here or on YouTube 
  • The game is definitely not pay to win. You can't just walk in, drop a large chunk of cash, and have a winning team. You have to play A LOT to earn your wins and build up your team. Sure, paying money will make it go faster, and will help "push you over the top" when it comes to certain aspects of the game, but you cannot just buy a top spot in this game, there's too much you have to earn. I know the devs have gone to very great lengths to make this game avoid the P2W plague that has killed so many other games.
  • Some body explane me how this is possible?! 
  • Also. I tried for scientic reasons to see if i spend 20€ to this game. I literally got nothing of use out of it and now HA has turned into a shit show for me.
    Enemy AI seems to get extra lucky and it is not enough to be 2k above enemy in PP to get easy win. All this plus normal bonuses what AI gets. Also it seems that all the free loot seems to have gotten worse. 
  • So. OK. I've been playing this game since well before global launch. These are my findings:
    - Confirmation bias is prevalent. You will feel that you see a pattern indicating cheating on behalf of the AI after a streak of bad luck
    - You will also find that the AI does most things as players would do it: When about to summon, you put two in line in hopes of combining (and in well over 75% of the cases you will)

    The AI is not super-strong though: If you set yours for autoplay you increase the risk of losing, since it goes for walls and easy combos over strategic chance to combine to a large. Likewise, it tends to behave quite randomly when it gets the ball (combo of 5).
  • In addition, as the end of the season comes to a close, players pull their best lineups and put in their weakest toons to give others a better chance of getting to 55 wins. That's why you see so many crummy lineups in there at the end of the season.
  • Not sure I follow your last argument. I only heard of this for Legend League, where players think the rewards are weaker than on lower league
  • It happens it GM3 as well, or because people want to stay in GM3 and not move up to LL.
  • You probably won't get a response from the developers here. Your best bet is talking to an ambassador and getting their opinion. I am an ambassador, so you're in luck. I have been running an experiment since the revamp update (until this current season) on the HA win rates. I have played all my matches on AI, always with the same lineup (WW, Hoof, VB, Ravens) and always choose the opponent on top. I have a power score of 19973. In GM3, I have always finished with a win rate of 55-60% over the course of 4 seasons using this method. I am now playing by hand to determine if I can improve on that win percentage by human strategy, or to see if it it is just an outcome of RNG that will determine my win rate.

    If you are not winning at least 50% or your matches, chances are you are doing something wrong with your tactics and moves, or chosing the wrong creatures to use in HA.

    OK, Liquid, this was a post you made in September, 2019.  I see you are in the same GM3 grouping as I am this season, so  I would like your take, because it seems to me that not only do we have to deal with the AI that limits your win percentage, but now we have players who have achieved Brawler, Warrior, and even  a Hero of the Arena status in the LL down in GM3 , making it virtually impossible to win any chest with mythical gems, and extremely hard to get a decent amount of daily mythical coins.  This does seem to be getting more frequent, making me wonder if the top guilds aren’t coordinating their players dropping down to go for chests with mythical gems.  The same thing is happening in GM2.  As an ambassador, please tell the developers this needs to be’s gotten out of hand.  Thank you.
  • Simba. I feel your pain.  One has to take the stance that if one can not effect change the non this one do the same.  When you reach tier 4 or whichever tier you are stuck making progress on, then use weaker minions to loss all three attempts to drop down to lower tier.  Once you are satisfied with lowest level tier start winning all rounds to rise up the tier ladder again. Then Repeat when reach tier 4.  GOOD LUCK on you chutes and ladders. LOL. 
  • I get it @simba . We have pleaded with the devs over and over to make some sort of "power cap" for the HA arena so players like that cannot drop down, or to add more levels to LL, but they have not done anything about it yet. In my current HA GM3 tier, I have Thor who is over 31,000 power where most of the top players are 20,000-24,000. It's kind of ridiculous. The game-changer for me, was getting Bellow to lvl 5 with abilities at 6/6. Even though I am only 21,000 power, I can hang with those several thousand stronger because Bellow can overcome bad RNG. I just avoid those with power that are 25,000+ and have been able to stay in top 10 without too much difficulty. But I also play the max amount of battles per day, without buying extra battles (usually).
  • Also remove the worms unless a match is taking way too long to complete.  Also 96 points on a wyrm? Really?  A few points here or there but not a game changer.
  • Just played 6 battiez in arena. 5 of the 6 I had a stronger team and yet only 1 win. 1 win in 6 is obvious 'rigging'. When money is involved, the game FAVOURS the game.. No amount of trials and statistics by the moderaters can discount this. Other than the absurd match-ups in guild clash,  I have no issues with any of the other game modes. When it's unfair the players mention it. Remember the players?????? The ones that fill your wallets......
  • Just played 2 more HA battles. Both times had stronger teams. Lost them Both. Today, 8 battles, 7 stronger teams, 1 win.  The reason being?????? I'm 2 wins away for my next chest..... Hey LoS, the scalpel is toooooo obvious. Gotta laugh though, LoS funky guys......
  • I find it rather fascinating that no one has bothered to mention the Drakes in this post.  I have lost so many bouts that I was about to win because of the Drakes hitting me than anything else.  Nevermind having to defend against the other player, how about that stupid ass drake that flies around and hits you unless you can magically create a combo to block it?  Remove the Drakes and ill be happy.
  • @DarkPZ
    Drake/Wyrm was introduced well over a year ago because many matches lasted for waaaay too long.
    Imagine a match lasting upwards of five minutes, and in the end still losing. That is how it could have been when "all" teams consisted of Grimbash, goat, Vinebeard and raven (and players with HP just over 300)
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